The next step was to finally create the app on Figma. This process involved creating a introductory page with my logo to welcome the user, then immediately after was the navigation section and finally the main sub-sections which the app is based on. As my audience involves elderly people, I would constantly remind myself of this so it would help me create an easy, straightforward guide for the user.
The whole process of creating this app was a long and at times challenging task. I ended up creating 292 individual frames, this was a very time consuming process for me. The reason for this was because the content had to be condensed as best as it could, without overwhelming the user. Especially with VR, if there is too much text for a person to read on one screen, I run the risk of possibly boring or angering the user. So I had to be careful. From this, one of the positives I take away from this project, is that it made me aware of such problems when designing for VR.
Once I had all my frames created and linked together, I now had to rely on the DraftXR plugin to convert my frames into VR screens. Surprisingly and unnecessarily, this was a stressful and aggravating process. Towards the end of the project, the plugin had difficulty linking the background images and the individual screens together within VR. But finally, after contacting the team, the issue was eventually sorted.